ksanderson opened this issue on Oct 19, 2011 · 50 posts
Penguinisto posted Thu, 20 October 2011 at 12:11 PM
Quote - > Quote - Long story short? There's a pattern here, and it ain't got nothing to do with the Genesis mesh, exporters, or even DS4.
Nonsense
Would it help if I told you that I wasn't mentioning a single technical, mesh, or software aspect when I wrote that?
Quote - DAZ has gone its own way and tries keep peace with part of its customers by promising a tool to use it in Poser.
To which I answer... so what? As has been so eloquently belabored beyond belief in numerous places (mostly by Mr. Wolf), but shall be posited yet again here:
I have to have 3DS Max installed to open a .max file, no matter how you try to slice it, even if I want to convert the damned thing to .3ds, .fbx, or whatever for use in another app. Does that make Autodesk a back of evil bastards out to screw me over?
Quote - For each clothing item you want to use with the new figure (as far as we know now) you have to fire up DS4 again and exported it as a new CR2.
You mean like I have to do right now with every neat-o .max file I ever wanted to use, right? The funny part is, you've also admitted right there that you're basing your opinion on... a supposition. An assumption.
Quote - This is not - as a Poser user - something I want to invest time and money in
I'm doubting that "money" even enters into the equation for a free application, but the time part I can grant you.
As for me, the potential workflow will go D|S -> exporter -> Poser (for final tweaks and render). If it works without borking scaling (and the smoothing thing works as desired), then I'm all set, and couldn't give two craps about the rest. If the clothing doesn't convert over properly, I'll just do what I've done since the dawn of time: morph it on the spot or push its polys in a modeling app and save the results as a morph.
Personally, if inclined and sufficiently motivated, I'll just write what I need software-wise if I need anything beyond that shrug.