Forum: Carrara


Subject: Trying to make a rocky river bed

DocMatter opened this issue on Oct 21, 2011 · 17 posts


MarkBremmer posted Fri, 21 October 2011 at 10:25 AM

Ha! Thanks for the props JT!

Yes, the surface replicator is the wat to go. You can control distribution very accurately with Terrain shader. My last series has a specific tut on that. In brief, you create a custom channel in the terrain shader and then control distribution (black and white) with altitude. Use that shader with the replicator and then the replicator will take care of the random placement within the river bed.