RobynsVeil opened this issue on Jun 12, 2011 · 269 posts
ice-boy posted Sun, 23 October 2011 at 1:55 PM
i think i will lose my f... mind right now. its like when they made the dynamic clothing they made it so that you would have problems everywhere you could.
i was creating a workflow where a low res cloth would drive the detailed cloth. so you would calculate the low res cloth and the high detaild cloth would be in the same position.both cloth objects were merged together. i am using softdecorated groups.
of course the biggest problem was how to make the lowres cloth invisible for rendering. if you use transparency(material room) it is invisible when rendering. but the rendetime is very long. LONG. if you use on top of that IDL its not practical anymore.
so i found a way to remove the lowres cloth. i made a morph object. in blender i imported the clothing and i scaled down the lowres cloth. i scaled it down 90%. that way we wouldnt see it and it wouldnt take a lot tim to render
but when you use the morph target on a dynamic clothing things go wrong. it doesnt change the object how it should based on the morph target. why? because this is poser. because it has to go wrong. everything has to go wrong in poser when you try to use advanced dynamic clothes.
i was very close in finding a way to use advanced techniques like modern 3D app have . but no. it has to have problems with morph targets. its insane.