ice-boy opened this issue on Oct 23, 2011 · 8 posts
bagginsbill posted Sun, 23 October 2011 at 9:24 PM
Yes we know that. The person suggesting the visiblity option suggested to ice-boy that if he could get those polygons to move to a new group, he could then use the actor visibility. Yes that's a change to the geometry. The requirement is asking for a change to the geometry that preserves the calculated dynamic.
So - is there no way to move the polygons out of the group while preserving the simulation? I consider it theoretically possible, because the polygons are not in the simulation - the vertices are.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)