Forum: Poser - OFFICIAL


Subject: Trying My Hand at Animation

shorterbus opened this issue on Oct 24, 2011 · 33 posts


bantha posted Mon, 24 October 2011 at 3:51 PM

Weight mapping is another way to rig poser figure. It's a better way to discribe how a joint should bend, which polygons go where. At the moment, only very few figures use weight maps for bending - some of the figures which come with p9/2012 do and there is already a weight mapped version of Antonia. A weight mapped V4 is in the works. 

Weight mapped figures potentially bend better as figures with the older deformation zones. As a bonus, weight mapped rigs can be tranfered very easily to new clothing and require less work, so creating conforming clothes for a weight mapped figure will be a lot easier. 

The process of creating a weight mapped rig is time consuming, though, so it will take a while until most figures are re-rigged.

Were the words slow and small enough?


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