DocMatter opened this issue on Oct 21, 2011 · 17 posts
Antaran posted Tue, 25 October 2011 at 8:09 AM
Quote - Okay, here's my first attempt that even gets close (with really poor rocks, but again its just a first attempt). As you can see, its doing the exact opposite of what I want. How do I get the replicator to switch from white to black in the shader?
You can edit the shader and in the shader options, if your black and white distribution is a texture map, you can just check the "Invert Color" option in the texture properties. If your black/white distribution is procedural, then it might be trickier, because it will depend on the type of procedural shader you are using.