DonCorleone opened this issue on May 11, 2010 · 7 posts
RobynsVeil posted Wed, 26 October 2011 at 5:08 AM
Look, I had the same problem, Don. Wanted to sort-of get a face to look right, so I loaded the hi-res square out of the Poser primitives in the props library.
The prop (square) loaded flat on the ground. An x-Rotate brought it up so that it was on a coronal plane as my figure (gotta love wikipedia! :biggrin:). I then resized it and moved it up to the left side of my figure's face.
In the material room, invoked an imageMap with the picture of a face I wanted on it and saw that it displayed upside down on the square. So I turned the square z-Rotate 180 degree and in Preview it displayed correctly. However, it rendered upside down. Then, I z-Rotated it back to 0... it displayed correctly in preview and rendered correctly as well.
"Vous avez dit bizarre. Bizarre. Comme c'est bizarre." :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]