Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 10 5:41 pm)
Which prop? There is none in Poser primitives called solid square.
It should work right with the one-sided square.
And when you rotated your square, on which axis? It should have been the X axis. If you did the Y axis, then you didn't turn it upside down. You spun it around, keeping the top and bottom in the same orientation. I'm just guessing here. I have never seen a texture render the same way when you flip a prop upside down.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Look, I had the same problem, Don. Wanted to sort-of get a face to look right, so I loaded the hi-res square out of the Poser primitives in the props library.
The prop (square) loaded flat on the ground. An x-Rotate brought it up so that it was on a coronal plane as my figure (gotta love wikipedia! :biggrin:). I then resized it and moved it up to the left side of my figure's face.
In the material room, invoked an imageMap with the picture of a face I wanted on it and saw that it displayed upside down on the square. So I turned the square z-Rotate 180 degree and in Preview it displayed correctly. However, it rendered upside down. Then, I z-Rotated it back to 0... it displayed correctly in preview and rendered correctly as well.
"Vous avez dit bizarre. Bizarre. Comme c'est bizarre." :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
This has been discussed here before and please file a ticket to SM with all the details.
The more information they have the faster a fix can be found.
On a deja discuté de ce pheneomene ici.
Rapporter vers SM avec tout les details possible, Le plus d'info ils recoivent le plus vite ils trouverons une solution.
Reference;
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2837161
@BB it is not prop sensitive
It "randomly" happens to figures, masks, props, even the sphere.
You know where to find the details.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Necroposting? (May 2010)
I have never seen this. That means nothing, of course, other than I have no involvement and have nothing to offer if it was not user error. This is an old thread, where the OP never came back.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
TOTALLY OFF-TOPIC AND FOR YOUR AMUSEMENT, RV:
Quote - Look, I had the same problem, Don.
This made me laugh. Don Corleone was the fictional mob boss in the Godfather. The "Don" is not short for Donald.
Nor should Don (the honorific) be used by itself. It's like the English "Sir" for knights, as in "Sir John".
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - TOTALLY OFF-TOPIC AND FOR YOUR AMUSEMENT, RV:
Quote - Look, I had the same problem, Don.
This made me laugh. Don Corleone was the fictional mob boss in the Godfather. The "Don" is not short for Donald.
Nor should Don (the honorific) be used by itself. It's like the English "Sir" for knights, as in "Sir John".
OOpsies :blushing: :blink: I'm with SaintFox (and her signature): my social mistakes are always incredibly interesting...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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Hi.... Everyone i need help....
I'm french but know english as usual.
I delete a wall in a stage....
I put a solid square ...and in material room... i give him a texture i've made with another program....
Everything is allright.
But when i made the render... my texture on the square is up-side down....
I turn the square for 180 degrees... and i make another render.... .
My texture on the square is again up-side down.... Why ...
Thank's in advence.
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