Zev0 opened this issue on Oct 19, 2011 · 191 posts
wolf359 posted Wed, 26 October 2011 at 9:25 AM
"If all this time and effort had been put into improving Posette??
Then we would have had one hell of a figure.
Morphing wise, rigging wise, and converted to weightmapping?
That would have been a "WHAW" figure.
All we got after Posette was just an increase in Poly's without bringing something realy revolutionary "new".
Oh, if all this effort had gone into Posette. Oh boy's and girls.
Every figure release I go back in time and compare."
Shake my head at the lost opportunity."
Eclark1894's point here is the most relevant:
"She was made by Zygote, DAZ's parent company for use in Poser."
Yes and remember when a Figure that was partial derived from posette's mesh was being sold? well it was DAZ inc that had the legal right take action against the perpertrators.
Continuing to "develop posette" would have in no way have prevented Daz from creating a competing app called Daz Studio
that eventually led to the ridiculous inj/rem/chn/vis/delta figures
(800+ support files required just for stephanie-3 at one point)
and on to the non poser supported "genesis framework."
Except that you all would be agonzing over how "posette 7" requires you to install DS4 and use the Cr2 exporter etc etc.
"I am for usability."
usability is a very subjective term,
if you learn how to make your own content for example or learn texture remapping as Mr Hoadley (DPH) has skillfully done,
many older poser native figures are still "usable" to you.
Cheers