arrow1 opened this issue on Oct 26, 2011 ยท 58 posts
JoePublic posted Wed, 26 October 2011 at 10:25 PM
The other two figures are my V3RR-Head-V3-Body hybrid mesh sculpted and rigged after actual humans.
Well, I'm still somewhat hopefull, but right now the glass is more empty than full.
While V5 smooths quite well with polygon smoothing enabled, the performance is a lot worse than with my hybrid figures. That means a render using a 19.000 polygon figure like Genesis takes longer than a render using my 40.000 polygon figures because Genesis needs smoothing while my hybrid figures don't.
V5's default shape, well, let's say tastes are different.
Shoulders are really not even close to realistic IMO.
Other joints are, well, better than V4.
Worst part is that scaling seems to be very bad. The scaling needed to switch between Genesis default shapes works quite well (V5, Supermodell, Female, Male, Child...etc), but trying to scale the legs along the y-axis breaks the joints completely.
I really hoped Genesis animateable joint centers would fix this, as it will be impossible to create more realistic proportioned shapes without fully working single-axis scaling.
So the next two steps have to be the ability to import a full resolution version to Poser and the linking of the joint centers with the scaling dials.
Otherwise i'd say, her use, at least for me, would be severely limited.