Forum: Poser - OFFICIAL


Subject: Displacement Map Issue Pro2012

DarksealStudios opened this issue on Oct 27, 2011 · 16 posts


DarksealStudios posted Thu, 27 October 2011 at 7:44 PM

Glad to see we kept it civil....

 

I see what everyone is saying about switching the white and grey in the math nodes. I just took for granted the order. I thought that 2-1=1 would be the same thing as 1-2=1, but it's not, it would be -1....... I get it... even if my example doesn't fit this scenario, it makes sense to me now.

When Iceboy said to switch, he didnt say to plug the image to the white when doing so... it was late(4am i think) and I should have turned everything off and hit the sheets. Things always look different the next day. By closing and opening the program, it forced me to re-make the shader node, and I made it correct the second time without even knowing, hence BB's statement of making a second false statement without even knowing it.

 

Sometimes it takes a fresh eye to see the mistakes, that's the reason I come to the forums....... Thank you everyone!

 

ps: Now can someone point me to a thread on SSS and tell me if lighting has anything to do with seeing my SSS effects? I know about the backlighting and all (coming from a mental ray background) but I can't seem to get the look right.... I remember reading BB's thread on it at rdna, but see nothing about the lights (though i'm sure i missed it).


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