Forum: Poser - OFFICIAL


Subject: How do I make realistic clouds in Poser 8

mykyndryd opened this issue on Oct 27, 2011 · 24 posts


bagginsbill posted Fri, 28 October 2011 at 6:57 PM

I took some of the ideas from the Microsoft game and did a little experimenting in Poser.

Rather than draw the clouds, I made a blob that controls the general shape of the cloud, and a procedural shader that follows that shape. I mount these on one-sided squares to make sprites. The shader produces a different cloud when you move the sprite - because it uses actual coordinates of the sprite to choose the final detailed features. They will always fit within the boundaries of the painted blob, but no two are alike as you move the sprites around.

Placing the shader on a few one-sided squares like this...

 


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