mykyndryd opened this issue on Oct 27, 2011 · 24 posts
bagginsbill posted Fri, 28 October 2011 at 6:57 PM
Rather than draw the clouds, I made a blob that controls the general shape of the cloud, and a procedural shader that follows that shape. I mount these on one-sided squares to make sprites. The shader produces a different cloud when you move the sprite - because it uses actual coordinates of the sprite to choose the final detailed features. They will always fit within the boundaries of the painted blob, but no two are alike as you move the sprites around.
Placing the shader on a few one-sided squares like this...
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)