Forum: Poser - OFFICIAL


Subject: A question about Daz Studio 4's cr2 export ability

Paloth opened this issue on Oct 29, 2011 · 53 posts


RobynsVeil posted Sat, 29 October 2011 at 4:24 PM

Quote - This thread has gone off topic in a major way, but I hope it isn't locked before someone actually answers my question. (For more on the original question, please see the top of the thread.) I'm trying to run an experiment myself, but first I need to learn how to create weight maps on an original figure in Daz Studio. Like this thread, everything in the Daz Wiki is geared toward the existing Genesis figure, which, personally, I don't give a rat's ass about. Throw in a new UI and things get even more frustrating.

Actually, there is, (to answer your question, Paloth, which no one seems to give a rat's ass about, to quote you). :biggrin: This is being done by a master rigger who has shown it to be possible even with a figure as challenging as V4. Further, weight-mapping these figures isn't really enough to get the results you're after, since their base rigging is fairly off. He has one tutorial on rigging out there already and when things die down a bit for him, he promises to give us another, one that also deals with weight-mapping.

I am in awe of the man! (just in case you missed it 😄)

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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[it is clear that humans have contempt for that which they do not understand] 

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