odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Wed, 02 November 2011 at 5:47 PM
Quote - The problem I'm running into is when sub-dividing the mesh to generate the hi-res mesh...
* vertices get re-ordered.
* polygons get re-ordered (and thus, the uv-polygons)
* 'slight' differences in the final positions of some vertices - likely due to the 3D software I'm using to do the sub-divide, but possibly also due to some 'options' (vertex weighting) of that process.
I think odf made some custom tools specifically for subdividing from the lo to hi Antonia. I seem to remember that MJ had problems converting his UVs from lo to hi, and that odf fixed it. You might try sending a site mail to odf for more info on this.
Quote - Anyone have any comments for/against leaving Antonia mapping on the inner mouth parts?
I see no problems with that. Sounds like the best way to resolve the issue. Does your process leave the hi version morph compatible with the standard Antonia hi res?
Quote - BTW, I've also managed to remove a lot / most of this texture-stretching/distortion...
**Great work. I'm very impressed! **:thumbupboth: