Forum: Poser - OFFICIAL


Subject: Saving pose to library with only certain morphs?

Xameva opened this issue on Nov 03, 2011 ยท 15 posts


lesbentley posted Thu, 03 November 2011 at 6:18 PM

Quote - I was wondering if there's a tool for Poser that allows you to save out poses(and animations) and allows you to select which morphs to include in your pose. For example, in my animation I'm only using the expression morphs, but when I save my animation, it includes the shaping morphs as well... so when I load my animation onto another character, it zeroes out the shaping morphs, which I don't want.

For two or three poses files, or perhaps even four or five, deleting channels form the pz2 files is a viable option, though it is prone to user error as it is easy to miss one of the channels that you intended to delete, or to delete one that should be included. To process a lot of pose files, it may be easier, and certainly less prone to error if you use the following method (though this may only work in P7 or below).

Use a poser file editor to create a new version of the figure. You strip all the channels you don't want out of this new figure (eg the head shape morphs). Now in Poser you save the poses using the original figure, then apply them to the new figure and save them again. Because the new figure does not have the head shape morphs, it will not record them, and poses saved from the new figure will not include them (in P7 or below). I don't have P8, but understand that it introduced the ability for a pose file to add new targetGeom channels, which is a wonderful enhancement :thumbupboth:... except in this particular case :sad:. The moral of this tail, always keep your old versions of Poser.

The main advantage of this method is that you only have to do the stripping once, and if you get it right the first time, there is no further possibility of introducing errors by deleting channels that you did not mean to, or by including channels that you should have deleted.

And of course, if you have no need of the head shaping morphs what so ever. You could create the whole animation using the new cr2, and the poses you save will need no intervention to remove morphs.

Quote - $26 seems a bit steep for D3D's one, but maybe I'll give it a try when I can afford it. I'll try the Free Cr2Builder my next animation. Thanks for the links!

I don't have D3D's file editor, but I know he does very excellent stuff, and I bet it's a cracker, and well worth the money! On the other hand, I have no idea if it would load large animations any faster than PhilC's editor.