drifterlee opened this issue on Nov 02, 2011 · 273 posts
pjz99 posted Thu, 03 November 2011 at 8:50 PM
Quote - Nope. It is an objective mathematical problem. Let's take a single muscle. Edgelooping around this muscle takes a certain amount of vertices. You could use eight, but then you waste a vertice you could use elsewhere in the mesh. So seven is the ideal. (etc)
Off the bat, that's subjective opinion, and pretty much all your conclusions are built on that supposition, so ...
Aside from that, you don't model a single muscle and then stop. You model a selection of anatomy, making choices about what to build into the mesh and what not to - e.g. do you model the entire serratus complex? or just a selection of them? or leave them out? Also the fact that each of these must be meshed to everything around in the entire figure greatly magnifies the number of possible ways it can be wired.
Quote - Don't think of a figures mesh as a whole. Think of it as a large group of tiny little problems for each of which is only one perfect solution. (like the cube)
um yeah that kinda means the opposite of what you seem to think it means...
Quote - Looking at the DAZ meshes, (and especially the 3rd gen meshes as I think they are built cleaner as they don't rely on subdivision (which always adds a certain amount of waste), I'd be hard pressed finding vertices that could be changed or re-routed without negative effect, simply because the topology is that perfect.
Yes, this is because you are not a modeler. Seriously go model for a few years before getting all heavy and authoritative about something like this, you're saying dumb shit here.
e: seriously V3 is your idea of perfect topology? V3? REALLY??