Jedi_Padawan opened this issue on Nov 03, 2011 · 31 posts
MarkBremmer posted Fri, 04 November 2011 at 3:41 AM
CG is always a trade off of time and effort. I've put together a rough sample of a light cone and my stupid shader trick to imitate volumetric lighting.
Carrara does not have volumetric lighting but it does have some volumetric effects like the light cone and 'god-rays'. So, my shader trick does a pretty good job of faking volumetric lighting but it would require you to composite in the background image/HDRI image to complete the picture.
Compositing is how the game is played in the real-world so don't feel bad to do that. It has been suggested that you can do the haze/light rays in post production, and that is completely legitimate. However, I much prefer to have the software do as much as possible. Compositing in a background is much easier than re-touching in light effects.
If you like the Shader Trick image, just let me know and I'll tell you how it's done.
Mark