odf opened this issue on Oct 27, 2008 · 13933 posts
Spanki posted Fri, 04 November 2011 at 5:16 AM
Quote - > Quote - > Quote - > Quote - Does your method account for all of the above? Without resorting to comparing vertex-positions (assume they are morphed out of position)?
Yep!
Very nice! I don't suppose you'll be converting that code to C++ any time soon? :) I'd love to study it more, but without knowing Scala, it's tough for me to separate language-construct from the method implementation.
Fair enough! I don't feel inclined to implement all the necessary data structures and input/output routines in C++, though. If you had something I could plug it into relatively easily, I might give it a go. :-)
Hmm... are you on a PC? I'm about to hit the sack, but after I get some sleep, I'll poke around and see if my S.T.O.M.P / Crunch (stand-alone windows gui, OpenGL 3d display, .obj file reader/writer, thingie) still compiles - I haven't messed with it for a few years, but it might be good enough to use as a test-bed.
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