drifterlee opened this issue on Nov 02, 2011 · 273 posts
Paloth posted Fri, 04 November 2011 at 11:30 PM
To answer the question that launched this thread, I will not leave Poser for V5. Btw, I have Daz Studio 4 Pro.
Now for an off-topic aside concerning figure creation...
There are 12 notes in the Chromatic scale from which all conventional Western music is constructed. There are ten integers in a phone number, providing a unique address to everyone in a nation. Imagine the diversity that comes from the use of polygons (in the thousands) to create a human mesh. What is the purpose of the figure? Which muscle groups are essential? What bone shapes will be emphasized over the muscle shapes for surface detail? The potential answers are multitudinous. Then there are the issues involved with seeking optimization for figure bending within a specific computer program. Claiming there is only one true and right topology for a cg human figure and that it is “science” and “mathematical” is overreaching, to put it mildly.
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