drifterlee opened this issue on Nov 02, 2011 · 273 posts
bantha posted Sat, 05 November 2011 at 12:04 PM
Quote - > Quote - making content for P8- users would be the same as it's always been, but you can make a weight mapped version of conforming clothes (which, from tutorials, doesn't seem too intense) and add an SSS version of your materials.
From my perspective, that's at least twice the work (development, testing and packaging) for the same selling price, so I dunno how many other vendors will be trying to provide that degree of compatibility. I won't.
That would not be that much of a problem, at least not for me. The shaders on commercial items usually are simple and sometimes broken, so I have to redo them anyway. Changing a garment to weight maps seems to be very easy, at least according to my tries with the weight mapped Antonia version and some clothes from Marvelous Designer, which I conformed to her with much more success then I expected, considering that MD creates meshes with non-regular triangles. The process of rigging clothes for a weight mapped figure is so easy to do, and it's faster than doing it with Wardrobe Wizard or PhilC's OBJ2CR2.
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