Forum: Poser - OFFICIAL


Subject: Pose2Lux

LaurieA opened this issue on Feb 13, 2011 ยท 1102 posts


bagginsbill posted Sat, 05 November 2011 at 3:00 PM

I was never saying implement Blinn - that's where you don't want to replicate.

But - how about Clouds, Spots, fBm, Fractal_Sum, Cellular, Noise, Tile, Brick, etc. These are just mathematical patterns and are the reason we can't port.

How about Math, Color_Math, Blender, Fresnel_Blend - these, also, are just math and do not exist in Lux.

Luxish analogies to Blinn would be used instead of Blinn, but there is nothing whatsoever that makes Poser's Clouds node inferior or superior to LuxRender's Clouds node (which is actually Blender's Clouds node). The difference is arbitrary, but if you worked out a shader pattern using Poser nodes, you can't get them to work in Lux, regardless of whether they are better or worse.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)