DarthJ opened this issue on Nov 07, 2011 · 9 posts
pjz99 posted Mon, 07 November 2011 at 5:25 PM
Quote - If it's triangulated it's dead easy to reduce the poly count without sacrificing quality.
That really depends on the modeling app - not all of them are smart enough to handle that without trashing the UV map and screwing up textures. And oops, I also didn't mention this will trash morphs in the model, assuming there are any.