Cage opened this issue on Nov 08, 2011 · 90 posts
Cage posted Wed, 09 November 2011 at 12:49 PM
I'm taking notes, here.
To answer some questions (or try to :lol:).
The attached shows the hair shader. As shown, the greyscale bump/displacement map also functions as the color map for the hair, after being run through various color nodes. I have no idea how to replicate a similar effect for GC compatibility. BB's satin shader may show the way, with its built-in node-driven GC, but I can't sort out what he's doing, to try to adapt the process for my needs.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.