Cage opened this issue on Nov 08, 2011 · 90 posts
bantha posted Wed, 09 November 2011 at 3:35 PM
I've tried to rebuild your shader (what are the values for wave and were do the math nodes go there?) and it looks like this, rendered with GC. One light and a skydome with the image of a grey room loaded, RDNA's infinity cove in the background. Your material is very bright. Does that look bad to you? I still don't know why your material looks that crappy in the render above.
Your shader will need a reflection node too if you work with IDL. Indirect light does not trigger specular nodes, you need low level reflection for that.
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