Cage opened this issue on Nov 08, 2011 · 90 posts
Cage posted Wed, 09 November 2011 at 3:54 PM
Possibly the weave node settings are important, but hidden, in the shader screengrab I posted. Weave is also dependent on UV mapping, which can vary results.
Rather than try to re-post the shader image, showing the bits hidden above, here is the whole set of WIP lurex shaders I have on hand. They're not great, don't work in GC, but maybe someone can get some use from them.
The one seen above on Batgirl is lurex1. The displacement map has been set to None for all of the shaders here. Change the extension on the attached file from .txt to .zip.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.