Cage opened this issue on Nov 08, 2011 ยท 90 posts
millighost posted Wed, 09 November 2011 at 3:59 PM
It is (only in 2010, and i guess in 2012, too) in the "Math" section (see illustration).
Quote -
Your shader will need a reflection node too if you work with IDL. Indirect light does not trigger specular nodes, you need low level reflection for that.
I think, IDL does not work with reflection neither, only diffuse (hence it is called IDL :-). Anyway, for the glitter effect any of those should work, but with specular you need some directed light (point/infinite/spot).