LaurieA opened this issue on Nov 04, 2011 · 59 posts
Dale B posted Fri, 11 November 2011 at 1:05 PM
Quote - Here's a concept - how many are considering this? Instead of trying to make one figure be 40 gazillion different people via character morphs, let's say we use the figures to their potential as Characters.
Novel idea? Sheesh, this is the perfect climate to start LOOKING at these figures for what we were originally seduced by... and making it happen, instead of say: "nah, won't work".
We have SSS... we have weightmapping... we have a guru who will teach us proper rigging! Don't you agree that these skills and features can breathe new life into those dusty, once treasured figures?
Heh.
I've already been experimenting with shader enhancement on Natalia and Dina. Mariko comes with a honking shader assembly, but I intend to try out BB's and see how it compares. Results are looking a bit interesting, but nothing I'd call acceptable just yet; more a matter of finding the right size for the base texture map, and dealing with burned in speculars and highlights. Probably replacing the bases are going to be the way to go. The thing most needed from the old days is going to be re-rigging (to some extent) the meshes, as there were compromises forced and issues created. Plus geometry switching was used in several older meshes. And in many cases, new eyes. What is there simply shows its age when you start adding true SSS to the skin; plus the geometry simply isn't there to do things with shaders.