Sivana opened this issue on Nov 10, 2011 · 130 posts
carodan posted Sat, 12 November 2011 at 2:56 PM
Quote - One thing I've always wanted to try with dynamic hair (but don't have the modeling skills for): a skullcap that is higher-res along the front, and maybe along the part, if there is one. That way, the hair could be thicker where the roots are visible, without having to make the entire skullcap high-res.
I haven't looked into the implications of mesh resolution on dynamic hair construction at all yet. Most of the examples I've been playing with have a relatively low poly count, evenly spread across the skullcap.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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