Sivana opened this issue on Nov 10, 2011 · 130 posts
carodan posted Sun, 13 November 2011 at 9:11 AM
lover3d - those look nice. Did you make them yourself?
facehugger - can't be a bad idea. I'm just starting to experiment with the differences between high & low poly skullcaps, specifically how the resulting hair structure looks when run in dynamic simulation and then rendered at high resolutions.
I'd love to hear any and all thoughts about experiments and approaches people may have used in creating DH. It's all new to me.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com