Sivana opened this issue on Nov 10, 2011 ยท 130 posts
carodan posted Mon, 14 November 2011 at 10:09 AM
I'm not sure the hair room is supposed to be used quite like this as the strands do crazy stuff during simulation and arn't very controllable, but I really like how it creates a frizzy look in the final render without using kink settings which can tend to look a little uniform.
The hi res skullcap seems to lean toward a slightly more naturalistic hair for some reason - not great for dynamics or animation though (the simulation took ages).
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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