Forum: Poser - OFFICIAL


Subject: Star Trek: Aurora (Poser/Daz animation)--the Conclusion/Thanks

tvining opened this issue on Nov 11, 2011 ยท 28 posts


tvining posted Tue, 15 November 2011 at 7:32 AM

Hey Dale,

Arena has a default skeleton in the app, and they have a plugin to export to Daz Studio--which you then export to bvh--which works pretty well, except for the arms, which for some reason it won't rotate the Shoulder, but instead transfers all that data to the Forearm. You can directly export the bvh form Arena as well, and import that into Poser, tho you need to fix the bvh "Ab" line to "Abdomen", and that usually works, but I end up using both ways, depending on the figure and the capture--I even sometimes use a combo of the Daz export for the main part of the figure, and the direct bvh for the arms. There's a bit more to it, but you can judge my results at least in Aurora.