Forum: Poser - OFFICIAL


Subject: Loop-making script

Cage opened this issue on Apr 03, 2010 · 610 posts


Cage posted Tue, 15 November 2011 at 11:32 AM

Quote - Right now I'm trying to figure out why it numbers the strands the way it does.Right now I'm trying to figure out why it numbers the strands the way it does.

As far as I can tell, the hairs are created in the order of the vertices to which they're attached on the scalp prop.  I think it depends on the vertex order of the scalp, that is.  Depending on the tools and processes used to create the scalp prop, its vertex order may be awfully jumbled.

I didn't try to take any steps to put the hairs into sensible order, for the script's use.  They're just listed according to the polygon order of the hair prop (where each hair is a polygon which correcsponds to one of the vertices on the scalp).  I guess I could try that, but you can see the ineffectiveness of my efforts in that kind of area, if you look at how the "Y Locks" end up being assigned.  :lol:  AFAIK, a process similar to the Y Locks would be needed, to sort the hairs for selection.  Which is to say, you could still get a jumbled result.  :sad:

I'll see if I can find any information on sensibly sorting the vertices of a geometry by topological relationship.  SOmething in layman's terms, that is, which I can actually grasp.  :lol:

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.