Forum: Poser - OFFICIAL


Subject: DAZ Website

ProudApache opened this issue on Nov 10, 2011 · 114 posts


Michael314 posted Sun, 20 November 2011 at 3:29 AM

Quote - > Quote - I guess this is an endless debate.

I still think that a "Poser compatible" product should pay attention to how it renders in Poser.

And that's where the personal preference comes into play. It may have been tested and the person that made it as well as the person that tested may have liked how it rendered... yet when you set up the scene and light it, you may have a different opinion of the settings. It is still compatible. If you don't like the way it renders in your scene, then you have to tweak the settings. This is far different than you load a product and it claims to be poser compatitble and a morph doesn't work, or a door in the building will not open, etc. That's when it is truly not compatible. Compatible means it works similarly, not it doesn't look right.

Hello,

the impression of "compatibilty" is subject to a couple of aspects, including Poser version. Of course the lowest level of "compatibility" is that content loads without error messages. Now if we come to "looks right" that is difficult. Early content used the ambient channel to make skin look better. Today we say "wow great - glowing ghosts" and don't buy such crap, because it doesn't look right with all lighting situations. With the newest Poser release and SSS, I would expect proper skin use use that. But then, users of Poser version 8 or below would complain. Danie & Marforno supplied different versions (P4, PP, P5, P6) in their earlier work. That was an excellent level of support, I haven't seen with any other vendor.

Being a bit pessimistic, by "Poser compatibility" I nowaday assume only that I get ".pp2" and ".pz2" files which load without error in Poser. I assume that I can use the textures, but have to create the shaders myself. Of course that also lowers what I'm willing to pay for the product. I don't expect shaders as something I'd pay for (as part of a prop). Different story is buying shader packages, but there it's described for which software and which releases are supported.  

Btw, DAZ has a similar issue with Carrara compatibility, so it's not a fight of "DAZ vs. anyone else", it also exists in their own universe. In this case however, Carrara compatibility is quoted in the product pages only if there are Carrara specific (and optimized) shaders supplied.

 

Best regards,

   Michael