ProudApache opened this issue on Nov 10, 2011 · 114 posts
mrsparky posted Sun, 20 November 2011 at 7:15 AM
The thing is that what works for one person might not work well for another.
...I guess this is an endless debate.
Yep and theres also the differences between indivual versions of our programmes to factor in as well.
If you had to make "builds" for each core version, you'd need something like ..5 builds for poser, maybe 5/6 for studio, 2 or 3 for vue.. and thats before considering other apps like Carrara or any future updates.
Which is exactly why my personal approach for products/freebies is to use a baseline "working" standard. I use P4/PP, texture maps only, no shaders, which means it'll always load OK in most apps. Plus I try where possible to ensure materials are sensible, can be easily adjusted or be replaced with a app specfic shader.
OK that does mean the artist might have to tweak a few bits to get the best results for their app. But is that really to much for a user to do? Moreso if a product is labelled say studio and a vue artist wants to use it.