Forum: Poser - OFFICIAL


Subject: I am looking for the link on how to do Subsurface Scattering in PoserPro 2012

lululee opened this issue on Nov 21, 2011 ยท 29 posts


bagginsbill posted Mon, 21 November 2011 at 9:39 PM

Quote - Do you have the time to show (or describe) how to add node-based gamma correction to that shader? It would be most appreciated if you could.

Same as any other shader. Every incoming color that isn't white or black must be passed through x ** gamma.

The final sum of all must be passed through x ** (1 / gamma).

In this case, the only incoming color is the color map.

If you'r building the variant that uses Fresnel_Blend and Reflection (FBR) the Reflect node needs to go through x ** gamma as well. (Since it is incoming color)


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