odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Tue, 22 November 2011 at 4:16 PM
Quote - Les, I wish I knew how to do that little gravity trick.
The "gravity trick" uses the Poser 'Point At' function. 'Point At' is found in the Object menu and can be applied to just about anything. Point At works in a straight line that starts at the origin of the pointing item, runs through its endPoint, and terminates at the origin of the item pointed at. Thus it is the location of the endPoint that determines which side of the item is pointing at the target.
Try this experiment. Load two Poser cone props. Hide the GROUND plain. Select cone_2, and from the Object menu, use 'Point At', and set cone_1 as the target. xTran cone_2 by about 0.5 PNU. The apex of cone_2 will be pointing in the horizontal plane at the origin of cone_1. Now yTran cone_1 so that it goes below the ground. The further down you move cone_1, the more nearly will cone_2 point straight down.
Now set the yTran of cone_1 to -900000.0 PNU. For most practical purposes cone_2 can be considered as pointing straight down. Now imagine that the two cones are actors in a conforming figure, cone_2 is an earring parented to the head, and cone_1 is the Point At target, and is parented to the BODY. This is the essence behind the gravity set up used in my Cherry_Rings.