wolf359 opened this issue on Nov 22, 2011 · 296 posts
JoePublic posted Tue, 22 November 2011 at 8:58 PM
The problem is that "on the fly" subD doesn't equal a high(er) rez mesh.
CC SubD (As well as Posers polygon smoothing) can smooth a mesh.
But they can't add mesh detail.
To add mesh detail to a low res mesh, you need displacement maps. Which introduce their own sets of problems.
Catmull Clark SubD is a "nice to have" feature, but definitely NOT a proper replacement for what can be done with a "proper" high res figure.
Even games these days have no problems any more with higher res meshes, so turning back the wheel to the Dork and Posette days with ~20.000 polygon meshes really doesn't make any sense.
If your machine can run Poser 9 or PP 2012 (Because that is needed for Genesis anyway), a high res version of Genesis will have zero impact on it's performance.
Too many polygons are bad.
But too few are even worse.