wolf359 opened this issue on Nov 22, 2011 · 296 posts
Blackhearted posted Wed, 23 November 2011 at 12:18 PM
Quote - That hair demo was 2010 and was showcasing the newly launched nVidia GT400 series cards with ther new DirectX 11...
...and ironically, making extensive use of the new GPU based SUBDIVISION! :biggrin:
http://www.nvidia.com/object/siggraph-2008-hair.html
the same dynamic hair was first demonstrated at siggraph 2008 my friend :)
like i said i dont need it to be running at 60 fps in the workspace with on-the-fly dynamics. id settle for 1 fph (frame per hour, lol). yes, some people have been making progress with the poser hair room but the results are still nowhere near the video i first posted.
we now have weight mapping, SSS, IDL, IBL, etc etc -- the next logical step in poser realism is further improvements in the hair room.... and that includes shipping with a small library of quality dynamic hairstyles and hair shader presets so that beginners can actually get interested in it.
/minor derailment
with regards to the whole poser politics issue, Daz got greedy. there is enough room in the market for two companies to peacefully coexist, but after years of working up to it Daz has finally played its gambit to try and corner the market. they simply are not in a position to do so - one hyped up new figure is not going to make people who have been using a piece of software for a decade drop it and make a mass exodus to D|S.
Daz would be nowhere without Poser, the terabytes of 3rd party content that have been created for their Vicky/Mike/etc figures, or the community that fuels the whole machine. profiteering BS like this and the other stunts theyve tried to pull over the years just spits in all of their faces.