Forum: Poser - OFFICIAL


Subject: O.T. Mangement Shakeup at DAZ inc.

wolf359 opened this issue on Nov 22, 2011 · 296 posts


Blackhearted posted Wed, 23 November 2011 at 1:27 PM

Quote - "the only place it would have immediate benefit is in the cloth room."
Hi just out of curiousity
do you mean before or after Draping?? ~

How would posers cloth room benefit at all from CC SubD??
Cheers

before would allow smoother draping, after would give better performance. it really depends on how its implemented and if there are any other smoothing options.

right now you could create a dynamic clothing mesh with delaunay triangulation that is tailored to drape smoothly in the cloth room.  but thats what, a drop in the ocean compared to all of the excellent content thats already out there?  i think the real strength in Poser (or D|S) lies in its access to the huge amount of 3rd party free/commercial content.

as i see it with the tools we already have at our disposal (including morph transfer tools, the morph brush, weight map transfer, etc) the addition of subD would allow more dynamic 'clothification' of the terabytes of existing clothing content thats out there, as well as allow clothing creators to produce content that the end user could adjust on the fly in Poser to their needs - whether they want something geared towards faster cloth room calculations (animation?) or high quality stills.

with regards to the actual figures - as has been discussed i dont think its currently 'necessary' and would offer very little real world benefit other than Genesis compatibility.