Forum: Poser - OFFICIAL


Subject: O.T. Mangement Shakeup at DAZ inc.

wolf359 opened this issue on Nov 22, 2011 · 296 posts


JoePublic posted Wed, 23 November 2011 at 2:07 PM

"You should tell that Weta and Pixar. Gollum was done with SubD since LotR II, and Pixar should know that they included a stupid algorithm in PRenderman. Seriously, keep your opinions if you like, but don't think they are facts."

 

And what have meshes custom built by a professional CG-movie companie for a single character rendered in a feature film on a render farm to do with a mesh that has to depict wildly different characters on still pictures rendered on low to mid-end  personal computers by hobbyist artists ?

 

You make the same mistake many other users here make:

Treating Poser as a "poor man's" MAX or MAYA.

 

But Poser is different. It's users are different. It's purpose is different.

In the right hands, the "so called old" Poser rigging can do everthing "Pro" weightmapping can.

99.9% of it's users never messed with the SetUp room.

99.9% will never use weightmapping.

99.9% won't enter the material room.

99.9% won't create their own lightsets

99.9% won't even pose a figure themselves.

 

They buy Poser to make pretty pictures. As a hobby.

They couldn't care less about "pro" features.

But they do care about great looking figures.

 

Thanks to the "We must be like the pros" mindset, Poser now has nothing.

Because all of SM's resources went into making Poser more "pro".

Instead of a real high quality figure that could compete with Genesis.

And features and improvements everybody can use, not just a few "chosen few".

 

 

I'm all for more realism.

But we FIRST need to have a set of truly quality POSER figures.

And then we need to develop those pro features enough that even the average Poser user can use them WITH A SINGLE CLICK.

Otherwise these features are just bullet points on a sales blurb and simply won't get used.

I do a lot of modelling. And use ZBrush to sculpt figures.

Would I want SM to spend time implementing full modelling and sculpting functionality into Poser ?

Not if that distracts them from doing more important things, because I know hardly any Poser user actually models or does their own sculpts.

 

Again, Poser is not MAX or MAYA.

And it shouldn't try to emulate it.

 

If you've outgrown Poser, there are plenty of other 3D apps to choose from.