wolf359 opened this issue on Nov 22, 2011 · 296 posts
Blackhearted posted Wed, 23 November 2011 at 2:39 PM
"Blackhearted I can look at some of your content that I own and see you use subdivision yourself, do you really not see any application for Poser being able to do it natively?"
as has been pointed out though, i believe simply implementing subdivision on its own would have little to offer right now in terms of figure realism. as for reducing memory consumption, is this really so imperative these days when you can buy 16 gigs of DDR3 for under $80? i was working with scenes of roughly the same complexity on an AMD K6II with 384 megs of RAM... nowadays the average cellphone has many times the processing power. the main memory/processing hits are still raytracing, reflections/refractions and IDL, and AFAIK these wont be improved much by subD.
i like the way poser is headed. we now have so many (oft ignored) tools at our disposal for importing/converting/modifying content. aside from what i mentioned with the hair room improvements, what id really like to see is further improvements to the morph brush to make it into a full fledged displacement painting tool (its getting there, but is still a little clunky), and cloth room improvements to make it more appealing and accessible to users - right now the vast majority of poser users ignore the cloth room because its 'complicated' and a new thing to learn. heading in that direction i think that subD would definitely be a welcome addition. but right now, just a rush implementation to satisfy Genesis compatibility would be a waste of resources.
the latest releases of Poser have brought some great improvements, and it seems to me that people are forgetting them because subD is the new white whale.