wolf359 opened this issue on Nov 22, 2011 · 296 posts
JoePublic posted Wed, 23 November 2011 at 3:14 PM
I hate to show this picture again, but....
Please tell me in what way weightmapping would help me creating more realistic joints.
I actually didn't even use Poser 8's multiple spherical zones.
Just good ol' Poser rigging and ColorCurvators reverse deformation tool.
And no, it wasn't even hard to do.
So, sorry, unless the intention was to integrate Genesis into Poser, weightmapping is now just another bullet point feature.
Once we had access to a proper reverse deformation tool, it's use FOR POSER was largely diminished.
OTOH the animateable joint centers are REALLY something that was sorely needed.
BUT again, without a proper native and ready to use Poser figure, what will the average Poser user do with that feature ?