Forum: Poser - OFFICIAL


Subject: O.T. Mangement Shakeup at DAZ inc.

wolf359 opened this issue on Nov 22, 2011 · 296 posts


JoePublic posted Wed, 23 November 2011 at 4:23 PM

A JCM morph can be any shape as it can move any vertex in any direction.

A weightmap can only push a vertex inside or out. (Well, you can add weightmapped bulge morphs and extra bones, but you still don't reach the granularity of a JCM)

Yes, weightmaps are superior to "raw" spherical falloff zones.

But they won't get you 100% there. You still need JCMs.

So it really doesn't matter if you need a "20%" JCM to fix an "80%" joint, or if you need a "2%" JCM to fix an "98%" weightmapped joint.

Not to mention that a conventionally fixed rig is backwards compatible to Poser 7. (And perhaps even further).

As for time used, I once actually timed it.

Took me 5 minutes to go from Poser to ZBrush fixing the shoulders and going back.

And another 5 minutes setting the JCM up with the dependency editor.(Another REALLY USEFULL NEW Poser feature)

Weightmapping is nice to have, sure.

But I still think that, if they can't have Genesis, most Poser users would rather have a set of professionally made new Poser figures with professionally made morphs and professionally made clothing.

Figures that are good enough to get support even from the "big gun" vendors.

People are vain. They want the latest greatest.

I seriously doubt that a weightmapped Antonia or a weightmapped Vicky 4 will be enough to compensate for all the cool stuff DAZ is cranking out.

V2 had no chance when V3 rolled out.

V3 had no chance against V4.

Things are moving a bit slower now, yes, but make no mistake.

Once Genesis takes up speed, it will crush everything else.

Because it gives the average user exactly what he wants.

 

Pre version 3, Studio was just a little freebie content viewer.

But right now, with neither true native Genesis functionality nor nor a corresponding figure of it's own, PP 2012 has no chance against Studio 4 PRO.