wolf359 opened this issue on Nov 22, 2011 · 296 posts
Penguinisto posted Thu, 24 November 2011 at 2:45 PM
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Time for Poser users to move on to bigger and better than DAZ figures.
Such as...?
A quick peek at yon Rendo marketplace shows Vickie (3 and 4) figures out-numbering damned near everything else.
I suspect that unless merchies get off their butts and start supporting those alternate figures, the whole Poser userbase will begin to go stale.
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Quote - "Even games these days have no problems any more with higher res meshes"
I am not a gamer but those Game characters are still SINGLE mesh rigs with all kinds of baked in lighting&occlusion and other Game engine optimizations
with poser DAZ you still have the polygons of the naked figure
then the pants then the shirt,the jacket, the boots
etc, etc, etc.It adds up.
Cheers
Correct.
Most in-game meshes are also well under 10k polys tops (average is around 5k), with a sh*tload of subdivision to make up the difference. The limitations involve the game engines. To compound the slowdown in engine advancement, gaming has shifted from computers to (largely) consoles, which are far less capable of the on-the-fly rendering, and has a slower hardware roadmap.
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Quote - Quote - "Games have extra constraints... like being able to do a dozen things at once in real time. Poser and DS can take 5 minutes (Or overnight) to render everything properly. Games needs at least 30fps or people will start getting mad. Some want 60 FPS with settings maxxed out. "
The FPS cravings have more to do with getting smoother in-game physics and aiming accuracy than with eye-candy or aesthetics. The human eye stops counting frames for most folks at 24 FPS
Quote - speaking of games.. why is it that a geforce could render hair like this in real time at acceptable framerates back in 2008 - INCLUDING DYNAMICS...
Most of the animations are still pre-rendered (in our use of the term), and quite a few of the eye-bleeding details are actually cut-scenes (also pre-rendered).
Also, the word "rendered" means something different to the games programmer than it does to the CG hobbyist.
...and with that, it's time to head for Seattle and spend a couple days goofing off w/ the missus, maybe urinate on the big sign in front of the Microsoft campus... you know, fun stuff. :p
Happy Thanksgiving, y'all