wolf359 opened this issue on Nov 18, 2011 · 55 posts
wolf359 posted Fri, 25 November 2011 at 7:39 AM
"I don't think it's out of line to raise the questions 3anson has raised. If it really is possible to render 95 frames a day in DS, well, that might be a reason to switch for some. "
Again May I please see the "95 frames a day" quote from the artist???
perhaps im just too daft to find it in any of the write ups
"According to DAZ (in the thread you started over there), he says DS 3 was the main tool for rendering."
Yes over there a DAZ employees Claims:
"We reached out to the animator and in an email response he wrote this to us:
"I did indeed use DAZ Studio 3, with M4 and V4, as the main tool for animation and rendering. I've been using Daz Studio for years as reference for my drawings so it was, by far, the best option for me as an amateur animator..."
High praise indeed. DAZ 3D is fortunate to have such a spectacular advocate with such amazing talent using our tools to create such incredible art.
Not accusing anyone of lying but" 'Daz-Rand" implies that Daz studio was the main rendering tool... fine
if so how was the dynamic hair ,hard body Dynamic of the falling glass and fluid simulation
done...in Daz studio??
until I see an actual Shot breakdown by the artist,
I, for pure technical reasons,
will be of the opinion that this was rendered in mostly Blender
Cheers