Forum: Poser - OFFICIAL


Subject: Amazing 3D short Film With V4&M4

wolf359 opened this issue on Nov 18, 2011 · 55 posts


millighost posted Fri, 25 November 2011 at 10:45 AM

Quote - "So I am curious now, are you guys trying to prove that this isnt possible and that he lied in what he made the animation in?

"
I am not I think it is easily provable that he used BLENDER and Daz studio together
as he stated in the article.

but the Some (not all) seem to want to ignore the Blender element and bring forth pointless arguments and flawed discredited mathematics about the time frame of one year to render
while others seem willing believing that DS3 could some how render Fluid ,hair & rigid body dynamics internally within Daz studio's 3D delight.

Cheers

On  http://www.blendernation.com/2011/11/22/rosa/#more-24878 he states this (second-hand info, which is not necessarily true, though):

Quote -   I used Daz Studio as the base program, everything was planned, animated and rendered in Daz Studio. I used Blender to model and modify props, as well as for all the physics like for example cloths, plastics or blood that were later added in post-production to the Daz Studio Renders. 

As i understand it, "added in post-production" means, that physics were done in blender, not rendered in DS. Of course, this neither verifies nor it falsifies the assumption that these things could be rendered in DS if you wanted to (of course, "render" is not the same as "simulate", i guess DAZ's version of 3delight is probably the same as the standalone 3delight, which can do a lot of things as long as you could convince DS to do what you want. But i never tried, so maybe it is limited somehow).