colorcurvature opened this issue on Nov 25, 2011 · 11 posts
colorcurvature posted Fri, 25 November 2011 at 11:03 AM
Thanks, thats nice to hear.
Yes, I understand one can paint the weightmap while the actor is bent.
But this means that "morph brush" and "weightmap brush" are seperate things? There is no "morphweightmap brush" that does both together?
I had the thought that one could "split" a morph into a weight map plus another morph that would capture whatever the weight map couldn't do. And this in a way that the weight map would do as much as possible and the morph doing the "rest", so that one had a morph which as flyweight as possible.
Do I make any sense?