rokket opened this issue on Nov 23, 2011 ยท 54 posts
rokket posted Sat, 26 November 2011 at 5:04 PM
I do see what you mean. The dark red is coming from the black background of the flame texture combined with using the skin node under lighting in the materials room. Each piece of the suit has the same nodes applied throughout, so it would just be a matter of redoing the texture maps. I will give it a look later on today. I am working on a couple other projects.
I thought about making her shorts 'shorter', and I may revisit it.
I took another look at what you did vs what I did, and I think I can achieve balance by simply adding a black texture to the shorts. Render to be posted later.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.