> Quote - I hope I haven't killed your thread.
>
> I wanted to note that I've tested a working process for editing Poser dynamic hair in an external application.
>
> - Export the guide hairs. Poser is able to export line .obj files.
> - Edit the hair in a 3D modeler which supports line geometries. I was able to test this using Blender 2.48. Blender 2.60 no longer seems to support line .obj import, out of the box, although there may be an add-on script for that.
> - While editing, do not move the root vertices for the hairs.
> - Export the shaped guide hairs.
> - Load the new shape as a morph target on the original hair prop in Poser.
> - Set the morph to 1.0 and bake the morph into the geometry, using the bake script.
>
> That process seems to work. Unfortunately, Blender's toolset doesn't make the process much easier, so I've only performed a proof-of-concept test and don't have any results to show. Other programs may offer more flexible tools for handling imported line geometries.
Hello cage,
I tried this approach, exported the guide hair vertices, edited them in blender, exported as .obj again, but I fail loading the morph target. I cannot load it for the hair parent prop (a subdivided square here), because that one expects a morphed square, and I cannot load it for the hair itself, because I have no "load morph target" button there at all. What do I do wrong?
Best regards,
Michael