Forum: Poser - OFFICIAL


Subject: Photoreal Hair

Sivana opened this issue on Nov 10, 2011 · 130 posts


Michael314 posted Sun, 27 November 2011 at 3:53 PM

> Quote - I hope I haven't killed your thread.  😊 > > I wanted to note that I've tested a working process for editing Poser dynamic hair in an external application. > > - Export the guide hairs.  Poser is able to export line .obj files. > - Edit the hair in a 3D modeler which supports line geometries.  I was able to test this using Blender 2.48.  Blender 2.60 no longer seems to support line .obj import, out of the box, although there may be an add-on script for that. > - While editing, do not move the root vertices for the hairs. > - Export the shaped guide hairs. > - Load the new shape as a morph target on the original hair prop in Poser. > - Set the morph to 1.0 and bake the morph into the geometry, using the bake script. > > That process seems to work.  Unfortunately, Blender's toolset doesn't make the process much easier, so I've only performed a proof-of-concept test and don't have any results to show.  Other programs may offer more flexible tools for handling imported line geometries.

Hello cage,

I tried this approach, exported the guide hair vertices, edited them in blender, exported as .obj again, but I fail loading the morph target.  I cannot load it for the hair parent prop (a subdivided square here), because that one expects a morphed square, and I cannot load it for the hair itself, because I have no "load morph target" button there at all. What do I do wrong?

Best regards,

  Michael