Forum: MarketPlace Customers


Subject: The quality is not there!!!!!!

nitreug opened this issue on Aug 25, 2001 ยท 50 posts


Mehndi posted Sun, 26 August 2001 at 1:40 AM

For certain things you are correct Carolly, in that planer mapping is desirable. But only some things ;) Other things, such as a cube mapped to planer mapping will only show the front and back with a nice map. The sides and top and bottom will be all "smeared". In the case of my maps, when I say industry standard, I mean each area has had the best available UV coordinates applied to it that produces the best result from applying a texture map, in 3d Studio Max, before it was ever exported. All texture maps are "flat" Carolly, they are ALL 2 dimensional. How they actually lay though, is a result of using the correct UV mapping coordinates. It is NEVER necessary to then lay a bunch of these onto one sheet so that you then have to select that area, and paint in it, or flood fill in it with your photograph or other texture, just to get a decent mapping job done. That is merely wasteful, produces maps that are not reusable on any other model save the one created for, and is non-industry standard.